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Projects

Getting Started

No experience?  No problem!  Check the Events page for upcoming workshops, or click here for info on self-paced tutorials. 

Want to lead a project?  Click here for independent project application information.

Current Projects

Apparition

Apparition is a minimalist first-person POV puzzle game utilizing teleportation as the main mechanic. Players solve puzzles by teleporting through walls, using classic puzzle mechanics (buttons, levers, etc.), and interacting with the environment.

Lead: Daniel Do (dktd@stanford.edu)

​Denizen

Denizen is a revamp of the modern desktop, where the digital world is remodeled into the physical. Our goal is to create an aesthetically pleasing VR workspace centered around clarity and tangibility where users can work in whatever setting they wish, interact with digital documents and files by physically pulling them out of drawers and files, and read and edit their files while suspended in air.

​Team:
Alwyn Tan (alwyn@stanford.edu) - Unity scripter, modeller, animator
Sajana Weerawardhena (sajana@stanford.edu) - Unity scripter, modeller
Jordan Stipp (jstipp@stanford.edu) - Unity scripter
Nick Rubin (nwrubin@stanford.edu) - Unity scripter

The Harlequin

"The Harlequin" is a stop motion film shot in 360 video. This film is the heartwarming tale of a father explaining to his bedridden son how he became the star of the Venetian theater.

Lead: Sam Duffy (sduffy20@stanford.edu)

Lightwork

Lightwork is a tensor display, which will produce 3D images and correct for human visual cues without the need for glasses or head-mounted hardware. Once constructed, Lightwork will become a test bench for studying light field image processing, novel interface design, and the vergence-accommodation conflict.

​Lead: Jason Ginsberg
 (jasong2@stanford.edu)

VREdu

VREdu creates virtual classrooms for online universities where students can take classes, interact with teachers and other students, and learn using the numerous unique capabilities of VR education. VREdu is a VR learning environment with all the capabilities of current course management systems and virtual learning environments like Canvas and Blackboard. However, it also allows students to put on a VR headset and enter lectures with faculty, discussion groups with other students and faculty, and study rooms with other students. This is a far more effective way of facilitating interactions than the video chats and discussion forums that current online educational platforms rely on. Anyone who has tested our demo can attest to the fact that interacting with others in our virtual classrooms feels real. By employing the power of VR and high-quality curriculum, we seek to one-day make college education more accessible, equitable, and effective.

Team:
Samantha Koire (skoire@stanford.edu) - Lead Engineer
Kameron Butler (kameron@stanford.edu) - Operations Manager
Coby Palivathukal (cobyp@stanford.edu) - Project Manager
Connor Settle (csettle@stanford.edu) - Engineer

Masquerade

Using AI-powered body tracking, Masquerade is an experiment to build persistent, holographic clothing in augmented reality.

Contact: Jerry Meng (zmeng90@stanford.edu)

Archived Projects

v.OS

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The v.OS project aims to produce a virtual UI, specifically a typing keyboard inside of a mixed reality platform.  We will accomplish the MR effect by building in VR headsets with stereo cameras that perceive the external world, and we will overlay the VR material on top of the external world.  The keyboard, along with basic point and click functionality and more advanced engines like Leap Motion's Orion, will give the user the necessary tools in order to interact with this machine.  An extension was built by adding a virtual screen that is linked with the computer and the virtual keyboard, a virtual object which can be manipulated naturally using finger controls to click left and right, scroll, and select.  
​

Phase 1, keyboard: https://youtu.be/oBQ3uweB2-Y
Phase 2, screen integration: https://youtu.be/MRHw1DA689Q

Contact: Jerry Meng
​zmeng@stanford.edu
​2016-2017

Rabbit Hole Studios

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RHVR Studios is a new VR/AR creative production studio on campus as part of the RHVR Club. The studio will initially be focused on producing short cinematic pieces, with a look towards adding in interactive content to the production flow later on. Currently, RHVR Studios is working on a short film STALKED, a virtual tour of Stanford's Campus, and a VR adaption of children's stories such as Harold's Purple Crayon.

Contact: Matt Shimura, Max Weiss
mshimura@stanford.edu, emweiss@stanford.edu
2016-2017

Zombie Pizza

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This is a team building game in which a group (of up to 4) works collaboratively to make pizzas in assembly line fashion time to fend off a hungry crowd of customers. One group member rolls balls of dough into circles, a second spreads pizza sauce on the dough circles, a third sprinkles cheese on the pizza, and the fourth places the pizza in the oven and throws the pizza like a Frisbee at the zombie customers when the pizza is ready.

Contact: Abhi Garg
agarg5@stanford.edu
2016-2017

Rabbit Hole Labs

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The goal of RabbitHole Labs is to explore, learn, and advance techniques in VR development and production. We hope to achieve this with a team of diverse members committed to exploring important ideas in VR in 2-3 weeks sprints. During each of these sprints, members will have the opportunity to learn new  technologies and rethink those computing paradigms.  

Contact: Vincent Chen
vschen@stanford.edu
2016-2017

Matterport Project - Stanford

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This is a project in conjunction with Matterport. We are creating an immersive space map and story of the Stanford University campus. ​

Contact:
Naomi Cornman
ncornman@stanford.edu
2015-2016

Navi

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Navi is an open source application that is solving mobile VR's two major pain points: intuitive input and the inability to share your experience. With Navi, users have access to a powerful full 360 degree controller, using their smartphone or tablet. Moreover, Navi also utilizes your smartphone's display to show users outside of VR what is happening. 

Contact: Vasanth Mohan
vmohan7@stanford.edu
2015-2016

VR Munchies

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We would like to make a standard neurocognitive training task into a VR game that will help people manage mindless eating and resist sugar cravings. We would like to build a prototype for testing to make sure the game brings about the desired effects.

Contact: Alison Darcy
dralisondarcy@gmail.com
2015-2016

BuildOneVR

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An initiative to build VR's first generation of young content creators from underrepresented backgrounds in engineering, starting with one brick.

Contact: Hassan Karaouni
hassank@stanford.edu
2015-2016

Tactile VR

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While headsets are a rapidly maturing field, tactile control and feedback is still a young field. We would like to try designing an Arduino controlled glove to provide feedback when interacting with a virtual environment.

Contact: Sean Stanko
sstanko@stanford.edu
2015-2016

Molecular Simulation Rendering

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This project is attempting to visualize molecular simulations through the Oculus Rift in order to better see the interactions between molecules and atoms. With our program, anyone will be able to import their own atomistic configurations to render their simulations in a 3D environment.

Contact: Vikram Sreed
vsreed@stanford.edu
2015-2016

Story Lab

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The goal of the Story Lab is to uncover novel techniques and formal models for storytelling in virtual and augmented reality. To do this, we are telling immersive stories and conducting narrative experiments.

Contact: Max Jaime Korman
mjkorman@stanford.edu
2015-2016

VR Mirrorbox

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Treatment for Chronic Regional Pain Syndrome

We are modifying traditional mirror box therapy, allowing patients to switch limbs (ie control left side with right side of body) in virtual reality, and/or to experience super-human ease of motion through amplified movements. The project is currently targeted to help children recovering from chronic regional pain syndrome (CRPS), but will be expanded in the future to encompass all types of rehabilitation movement. The ultimate goal is to create a portable, contact-less physical therapy system that can be used in the hospital as well as in patients' homes.

Contact: Christine Tataru
ctataru5@stanford.edu
2015-2016

ForeignVR

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ForeignVR is an indie game developer studio based in Palo Alto. Their current game, Ruckus Ridge, is the first local-multiplayer party game for VR. Set to be released in Q1 of 2016, Ruckus Ridge has already passed Steam's crowd-based Greenlight approval process and will support Oculus Rift as well as HTC Vive.

Website: www.Foreignvr.com

​Steam: http://steamcommunity.com/groups/foreignvr​

Contact: Jacob Haigh
jhaigh@stanford.edu
2015-2016
All digital resources used on this page are for nonprofit educational purposes only.​  
Copyright © Rabbit Hole VR 2018.
​Rabbit Hole VR is a voluntary student organization at Stanford University. ​
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